Rolling Dice

I’ve created an EABA die roller program so you won’t have to worry too much about specialized commands when rolling your virtual dice. EABA only uses six-sided dice, so that’s all we will worry about. Dice are rolled within square brackets, [ and ]. For example:

    [2d6] => [3, 4] = 7

EABA uses the “best of three” rule. This means that no matter how many dice you roll, you only use your best three dice.

    [5d6] => [3, 4, 1, 3, 4] = [4, 4, 3] = 11

You can add numbers to your dice easily:

    [3d6+1] => [6, 6, 5, +1] = 18

However, EABA doesn’t let you add values greater than 2. Larger numbers instead add more dice. For every additional three over, you add another die.

    [1d6+7] => [1, 3, 3, +1] = 8

You can also subtract dice. This takes away whole dice, instead of subtracting from the total.

    [4d6-2d6] => [4, 5] = 9


Unlike other rolls, damage does not follow the best of three rule. Everything is totaled for damage. We have to use a special command to show when we are rolling for damage.

    [4d6.dmg()] => [2, 6, 6, 3] = 17 points of lethal damage.

Note that by default, the damage dealt is assumed to be lethal damage. By putting “non” or “half” inside the parentheses, you can change the type of damage.

    [4d6.dmg(“non”)] => [4, 2, 1, 5] = 12 points of non-lethal damage.

Half-lethal damage is special. Half of the dice rolled go to lethal damage, and the remaining dice go to non-lethal damage. This is used for weapons such as clubs.

    [5d6.dmg(“half”)] => [4, 2] [3, 4, 2] = 6 points of lethal damage and 9 points of non-lethal damage.

If you need to add to damage, it must go at the end. Don’t know why, but it doesn’t like it going before the .dmg part.

    [2d6.dmg()+1] => [4, 3, +1] = 8 points of lethal damage.

If you haven’t already, take a look at the other commands available in chat.

Rolling Dice

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